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Old 10-28-2013, 09:09 PM
Arteker Arteker is online now
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
OK so I didn't actually share this but:

Sakuragi: hit 42% of the time, average of 95
Azzudnor: hit 46% of the time, average of 95
Pint: hit 50% of the time, average of 94 (one of the three was 94 and I can't remember but I think it was Pint)

So I'm guessing that the increased defense/parry/riposte etc skill caps for Warriors are what result in that lower hitrate. Presumably in Velious those numbers would be much closer.

The magelo shows Pint at about 20AC more the Sakuragi, which really isn't huge, but I would expect it to be maybe 5-10% and generate some mildly noticeable difference.
i dont know what is the table devs here follow im not aswell a it guy good with maths.

but i think people memorys clouds exactly what ac did and how it worked. i mean back in the day . my rl brother, realy someone i should try to get you to talk wanted to test the shield ac theory in pop and the modifiers such shielding etc.

so we picked up and killed aow with 2 groups of potime elemental class people.

aow still Hitting as did with velious / luclin but the difference was not exactly the ac but the rather largue difference in hit points of the warrior ( with 10k+) the aow migthing multiple flurry attack was not longer as troublesome as it was in velious.

to make fun we then cleaned ntov and spawned vulak ring, there the AC of 2k + with the 1450ac of the velious gear made it clear. the lords and vulak did vastly mitigated dmg on him upon being hitten.


one clearly example is a classic npc with high AC code , sir lucan or the ssra nameds. where the players atk was not enough to make a dent in the ac of the mob thus making them harder to go down (someone who farmed vt and sra would notice how different mob ac was coded in both raid zones).

you are a enchanter loraen , did you notice or put in your parses ac / str atk debuffs moddifiers such cripple effects?.