There are always lots of new players on Red, but it is really rough on them starting out. A couple pieces of gear, some buffs and maybe some pp for spells will go a long way towards keeping a person interested.
A few hundred pp of gear is nothing to most of us but could give a newbie a fighting chance. It's less real than fucking Monopoly money and calling others a jew does not actually count as an act of charity.
Also, don't try to squeeze every last pp out of newbies for spell components. I do my best to help the necros and mages their spells and I do it for free. You don't have to give things away, I'm just weird like that, but please, the real newbies could use a hand.
The turnover rate is shitty, I know better than anyone. I've given out countless thousands of pp in gear, spells and coins and maybe 20% stick around if you are incredibly lucky and 10% or less on average. It can be downright depressing at times.
The few that do stick around, though, they will never forget you. (I suck with names, if I forget you I apologize.)
Helping people is extremely gratifying if done for the right reasons.
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Cidisius - 60 Shaman (Max Alchemy)
Neefin - 60 Druid
Yawgmoth - 60 Necromancer (184 Research)
Colt - 56 Magician (184 Research)
Hannibal - 55 Monk
Urza - 53 Wizard (175 Research)
Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research)
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