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Originally Posted by Skope
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I think the fact that all 3 of us are agreeing on certain points and disagreeing on others shows just how versatile the shammy class really is. And to think, we haven't even gotten into the discussion of HP/mana/wis/AC gear...
I do think the fungi is a fantastic investment imo, particularly in group/duo situations and even solo (though the latter tends to heavily vary depending on what you're soloing). You get +20 a tick with frenzy, +15 for fungi, +15 for fungi staff, +15 for regrowth and then you factor in race/natural regen. I'm one of those dudes on the old shammy boards that thinks the regen is primary stat for a shaman due to cannibalize mechanics and torpor. Can you cast torpor after cannibalizing and still gain a LOT more mana than you lost for casting the spell initially? Absolutely! But having that extra +15 a tick helps significantly over the long run, by allowing you to cannibalize that much more.
Though I do agree, it will be insanely expensive. As I stated earlier, Shaman isn't a class for the lazy or for the poor if you are looking to min/max. Torpor > fungi staff > fungi > jbb for me. This is not counting malo, which is perhaps an even better spell than torpor and imo the biggest spell in kunark between all of the casting classes.
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I am a big beliver in balance. I really think the best setup is going to balanced AC/HP/Mana. I KNOW a lot of people will disagree with me, but I think the best way to play your character is to be prepared
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That being said I do generally prioritize HP over anything. My general rule is hit the softcap for your casting class, and then forget about the stat. After you get near the softcap, start going all out for bulk HP gear.
I do understand your points on regen and it does show we do just play the class differently
[You must be logged in to view images. Log in or Register.] Stacking Fungi+Staff+Fungal+Rage is going to add up a ton of HP regen and will be extremely effective. But to be honest I just feel that Torpor is enough and Fungi becomes unnecessary. I had that set up at one point and just felt that it was extremely unnecessary. The one thing I am looking forward to in Kunark is Canni IV (was that avail in Kunark? I think so.) Canni I annoys me so much that I use Manastone more often even though the ratio is terrible compared to Canni.
I just feel the stats that were brought up were bloated. 9000 hp per hour sounds incredible but it really isn't that impressive honestly in the long run. You save 900 Mana by not casting Torpor as often but when we are talking about DoTs costing 425 mana per cast.. it jut really isn't impressive enough to make me use it over something that gives me much higher AC/HP/Mana whatever. Perhaps using like a Rune Etched BP(+9sta +13wis +25mana) instead of a Fungi Tunic allows me to reach my soft cap easier and gives me the ability to drop another piece of WIS gear for HP gear etc. I understand the benefits of Fungi tunic and I used it on my shaman for a long time. I just got to a point on live and wondered to myself.. Why am I wearing this. I changed from Fungi to something else (Rune Etched I believe?) and my play style never changed. I never noticed anything differently.
With or without Fungi... A shaman is not going to have mana problems
[You must be logged in to view images. Log in or Register.] It is all really preference.
As far as Malo goes it depends on how you play your shaman. If you are a raiding shaman... Hell yeah, Malo is gonna be huge and make you feel like a more important part to the raid. If you solo a ton, Torpor is better in my opinion, no question.
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Originally Posted by hueylewis187
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I'm sure shammys kick ass in kunark and I have an alt one.
I just can't picture a shaman doing the outdoor dragons that melee for 300+ and aoe for 1k ? how
How does the shaman break the tough rooms in seb apart when 5 mobs come hitting for 170's each? root them all ? with torpor on yourself?
I can't wait to try these things out. I am probably going to need some kunark raid gear to do so hehe.
so best duo is 2 shammys? or 1 sham 1 cleric ? or 1 sham 1 bard ?
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When I solo'd WW dragons it was pretty difficult.. It was a long time ago and I really don't remember the fights very well.. I know I had full raid buffs (Cleric and Shaman). The ones I soloed were the some of the easiest ones,
Atpaev and
Pantrilla. It is pretty much completely Malo, Slow and Torpor lol.
As far as handling multiple mobs.. Tirgir's was a very underrated spell. I played on live mostly as a support and ghetto CC shaman in a trio of Mage+Cleric+Shaman. The mage used to do all the pulling and he would warn me like, "5 INC" or something. Tirgir's is AoE Slow. It allowed me to grab aggro quickly (although it was generally pretty low aggro iirc) since he never did any damage to them. I would put torpor on myself and root them one at a time with paralyzing earth. Once they are all parked, cast Turgur's on them one at a time as you killed them.
Shaman + Anything is a good duo honestly. Shaman's biggest downside in my opinion is their somewhat poor DPS (pretty much the only thing that keeps them out of the "elite soloer" tag that Necros, Mages and Enchanters seem to get). Anything that can help out with DPS is great.
Shaman + Shadowknight, Shaman + Paladin, Shaman + Ranger are all great combos in my opinion.