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Old 08-13-2010, 04:52 PM
Skope Skope is offline
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Join Date: Apr 2010
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Posts: 767
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I think the fact that all 3 of us are agreeing on certain points and disagreeing on others shows just how versatile the shammy class really is. And to think, we haven't even gotten into the discussion of HP/mana/wis/AC gear...

I do think the fungi is a fantastic investment imo, particularly in group/duo situations and even solo (though the latter tends to heavily vary depending on what you're soloing). You get +20 a tick with frenzy, +15 for fungi, +15 for fungi staff, +15 for regrowth and then you factor in race/natural regen. I'm one of those dudes on the old shammy boards that thinks the regen is primary stat for a shaman due to cannibalize mechanics and torpor. Can you cast torpor after cannibalizing and still gain a LOT more mana than you lost for casting the spell initially? Absolutely! But having that extra +15 a tick helps significantly over the long run, by allowing you to cannibalize that much more.

Though I do agree, it will be insanely expensive. As I stated earlier, Shaman isn't a class for the lazy or for the poor if you are looking to min/max. Torpor > fungi staff > fungi > jbb for me. This is not counting malo, which is perhaps an even better spell than torpor and imo the biggest spell in kunark between all of the casting classes.

EDIT: as good as a shaman is solo, they're far better duo or with a full group. This is where you factor in the +regen > +wis or even +hp on a breastplate. You won't be tanking, thus if you have enough HP for a safe torpor (factor in some potential damage as well) then that's enough HP. I think this is where the +regen on a fungi really starts to show itself worthy over something like a dragon or drusella BP.
Last edited by Skope; 08-13-2010 at 05:07 PM..