I realized it could be one of two errors that are spamming my log:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:buffer_internal_preload Too many declaration changes or converting dynamic buffer, stopping converting
Anyone else having this issue? Runs at about 1FPS.
edit: Here's the last error spammed. It really alternates between the three errors. The log is massive. fixme:d3d:resource_check_usage Unhandled usage flags 0x10.
update: fixed! i ran these Winetricks: glsl=disabled multisampling=disabled vsm=hardware, I don't know which was the fix.
everything looks so smooth now. i'm going to try zoning in now and if it all goes well, i will soon be up all in you, everquest.
also, I had to turn off vertexshaders and shading in my client to get any models or textures to appear. did both of those at the same time. don't remember which fixed which issue.
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