Racial/class xp mods mean you need more/fewer XP points to make any given level. Halfling 95% * warrior 90% = 85.5% xp required (compared to a human cleric who has no xp mods at all, for example).
The 20% xp bonus that is active to lure EQMac people in is probably truly a bonus on experience points earned per kill. Racial and class bonuses/penalties affect the number of xp points needed to make a level.
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