Kunark expanded the world and added a ton of good dungeons, with really no downsides.
Velious gave the raid game some sorely needed depth and separation, and had a very deep and engaging faction system. As an enchanter I hated it for the stupidly overtuned MR on the mobs, though.
Luclin introduced the terrible graphical upgrades and dumb horses. SOE also designed all the mobs with far too much HP and not enough damage, so the game slowed down way too much. Vex Thal was a shithouse, but some of the other raids (Ssra especially) were admittedly great, and AAs reinvigorated the grouping scene.
PoP returned to a high DPS, low HP model which made everything feel more dangerous again, and the raid progression was fantastic when it was finally fixed. There was a distinct lack of engaging group dungeons, though. Everything felt like an outdoor zone.
Luclin was clearly the weakest of the first 4 expansions, but it had its moments.
Let's not discuss GoD.
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