Big log that I don't understand incoming:
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2013-10-22 21:13:59 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-10-22 21:13:59 Timezone: UTC-5h00m
2013-10-22 21:13:59 Loading graphics DLL.
2013-10-22 21:13:59 Parsing INI file .\eqclient.ini
2013-10-22 21:13:59 INI file .\eqclient.ini loaded.
2013-10-22 21:14:00 Initializing timers.
2013-10-22 21:14:03 Psh (9000).
2013-10-22 21:14:03
2013-10-22 21:14:03 Checking critical files.
2013-10-22 21:14:03 Initializing WinSock.
2013-10-22 21:14:03 Enumerating 3D devices.
2013-10-22 21:14:03 Found adapter #0 - NVIDIA GeForce GTX 580 (9.18.13.3158)
2013-10-22 21:14:03 Adapter #0 - NVIDIA GeForce GTX 580 :
2013-10-22 21:14:03 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-10-22 21:14:03 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2013-10-22 21:14:03 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-10-22 21:14:03 Initializing keypress handler.
2013-10-22 21:14:03 Parsing INI file .\defaults.ini
2013-10-22 21:14:03 INI file .\defaults.ini loaded.
2013-10-22 21:14:03 Loading keyboard tables.
2013-10-22 21:14:03 Creating window.
2013-10-22 21:14:03 Checking display driver version.
2013-10-22 21:14:04 Activating window.
2013-10-22 21:14:04 CRender::InitDevice: Using 32bit mode.
2013-10-22 21:14:04 CRender::InitDevice: Using vsync 0.
2013-10-22 21:14:04 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-10-22 21:14:04 CRender::InitDevice: HardwareTnL Enabled.
2013-10-22 21:14:04 Using hardware vertex shaders.
2013-10-22 21:14:04 Initializing render system.
2013-10-22 21:14:04 Trilinear Mipmapping available.
2013-10-22 21:14:04 Vertex Shader Version: 3.0
2013-10-22 21:14:04 Pixel Shader Version: 3.0
2013-10-22 21:14:04 Initializing engine internals.
2013-10-22 21:14:04 CRender::InitDevice completed successfully.
2013-10-22 21:14:04 Parsing INI file ./eqlsUIConfig.ini
2013-10-22 21:14:04 INI file ./eqlsUIConfig.ini loaded.
2013-10-22 21:14:21 Server selected 67.23.190.86 (1307397).
2013-10-22 21:14:21 Initializing DirectInput.
2013-10-22 21:14:21 Initializing Keyboard.
2013-10-22 21:14:21 Initializing Mouse.
2013-10-22 21:14:21 Creating font list.
2013-10-22 21:14:21 Creating game object.
2013-10-22 21:14:21 Deleting obsolete files.
2013-10-22 21:14:21 Loading string tables.
2013-10-22 21:14:21 Initializing client variables.
2013-10-22 21:14:21 Loading spell effects.
2013-10-22 21:14:21 Initializing display structures.
2013-10-22 21:14:21 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-10-22 21:14:21 Voice Manager loaded 12 macros from VoiceData.txt.
2013-10-22 21:14:21 Networking: using port [65527].
2013-10-22 21:14:21 Networking: Connection Established [1]
2013-10-22 21:14:21 WorldAuthenticate: Initiating Login.
2013-10-22 21:14:23 Networking: Connection Closed [0] with 0 pending bytes.
2013-10-22 21:14:23 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2013-10-22 21:14:23 *** WorldAuthenticate. Checkpoint 3.
2013-10-22 21:14:23 Cleanup 4
2013-10-22 21:14:23
2013-10-22 21:14:23 Cleanup 5
2013-10-22 21:14:23
2013-10-22 21:14:23 Cleanup 6
2013-10-22 21:14:23
2013-10-22 21:14:23 Cleanup 7
2013-10-22 21:14:23
2013-10-22 21:14:23 Cleanup 8
2013-10-22 21:14:23
2013-10-22 21:14:23 Cleanup 9
2013-10-22 21:14:23
2013-10-22 21:14:23 Cleanup 10
2013-10-22 21:14:23
2013-10-22 21:14:23 Cleanup 11
2013-10-22 21:14:23
2013-10-22 21:14:23 CRender::InitDevice: Using 32bit mode.
2013-10-22 21:14:23 CRender::InitDevice: Using vsync 0.
2013-10-22 21:14:23 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-10-22 21:14:23 CRender::InitDevice: HardwareTnL Enabled.
2013-10-22 21:14:23 Using hardware vertex shaders.
2013-10-22 21:14:23 Initializing render system.
2013-10-22 21:14:23 Trilinear Mipmapping available.
2013-10-22 21:14:23 Vertex Shader Version: 3.0
2013-10-22 21:14:23 Pixel Shader Version: 3.0
2013-10-22 21:14:23 Initializing engine internals.
2013-10-22 21:14:23 CRender::InitDevice completed successfully.
2013-10-22 21:14:23 Parsing INI file ./eqlsUIConfig.ini
2013-10-22 21:14:23 INI file ./eqlsUIConfig.ini loaded.
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