Wiz / Druid - Gives the wizard constant access to SoW, since he probably can't afford jboots. Gives the druid more damage in a quad kite, which helps with poor gear. Good luck getting a group above level 35.
Wiz / Mage - Gives the wizard some sustained DPS and a "tank". Gives the mage access to snare and root, so runners and adds won't ruin his day so often.
Wiz / Enchanter - Gives the wizard access to clarity. Gives the enchanter... ports and snares, I guess.
In all 3 cases the class partnered with the wizard will secretly wish they were solo instead.
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