It depends how intent you are on min/maxing. Necro/Shaman will pair with anything really as you have many strategies open with those 2 in your group. As a war/sk/monk/pal you could tank with shaman slow and let the necro DPS and shaman heal/dps. As an ench you have both tash and malo to keep a charm pet up easily, plus all 3 classes have mana regen abilities for efficiency. Crown control will help you take harder camps as all three classes can root and ench/necro can both mez in some form.
A mage would add a 3rd pet into the mix and in a group you wont lose exp to a pet. A wizard gives you ports (which is a huge quality of life thing pre Luclin) and lends itself to a root/dot/nuke style of play in that group. A cleric would let you necro/shaman pet tank mobs with slow and let the shaman focus on dps/backup heals. A druid would be secondary heals, ports and could either nuke or root/dot. Snare is helpful too with that style.
About the only classes I don't see really lining up with those are rangers and bards, but you can always stick to outdoor zones and fear kite as both ranger and bards can snare.
I guess my point is if they are set on those two classes you can literally pick anything you want. You have every play style available with those two base classes - tank and spank, root/dot, fear kite, etc. One of those styles will fit in with every other class.
Personally I'd go monk, druid or enchanter, if the shaman has to focus on healing the group will lack DPS unless you're playing a class that can DPS well. The monk will do excellent dps and isn't super gear dependent like a sk or warrior would be. Enchanter should really cut down on any healing at all.
If you go monk, suck up the exp penalty and roll iksar...
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