View Single Post
  #31  
Old 10-21-2013, 10:55 PM
Biaxil Biaxil is offline
Sarnak


Join Date: Feb 2013
Posts: 226
Default

I'll give you all a good, but short, rundown of DF:UW. I played DF1 for over 2 yrs starting from launch and DF:UW for a few months.

I loved DF1, DF 2 not so much. As far as the downsides of it, don't listen to Kergan. He calls it clunky because he obviously just sucks at the game. Learning how to use the interface during combat isn't hard at all, it just takes getting used to it.

The Pros of the game are some of what the OP stated. The OP also oversimplifies it though.

The game has a ton of problems, but glitches are not one of them. The game actually runs without bugs at all.

DF2's problem is that its a completely dumbed down version of DF1. Cities have been made useless with the ability to harvest all mats outside of cities at solid rates from harvesting. Also, anything can be crafted in player cities, which are safe zones, so crafting in cities is almost pointless. Granted a minor buff was put into the player cities on armor made there, but it didn't make much of a diff at all. DF1 player cities felt like they had a purpose. Also, before the city portals were put in, regional conflict mattered.

Also, the PvE was way better. Mobs could actually kill you back then and travelling had an epic feel to it. Now with mobs not being able to kill you, there is no risk factor outside of a player coming to kill you. One last huge con is the feat system, which are a bunch of quests that you get exp points from. Killing 180 of each mob is an incredibly boring thing to do. The grind was considered way longer in DF1, but being that the game didnt tell you what you had to kill for exp, it didnt feel like a grind. Having to just ride around the map to find the next mob you need to kill and left click thousands of times gets old quick.

Finally, the PvP, which is the heart of the game actually is a lot of fun. While the class system tried to give the game variety, the builds don't come with many tools/skills, for each individual one, which makes almost everyone from all classes play the same way. There are sub-classes to choose from, but still its nothing amazing (and they arent even all released yet, which is another issue). The PvP falls short for me in its point. Without anything really at stake, the big sieges feel pointless, and it really takes away from the game. In the forums, a lot of clans shit on one another for not coming out of their cities for fights. I think they are just having fun dueling their clanmates and don't feel the nee to come out.

I decided to stop playing the game, because doing the feats was boring as hell, and with sieges not really feeling like they mattered, I could get just as much fun out of playing Battlefield, without the boring grind.
Last edited by Biaxil; 10-21-2013 at 10:57 PM..