Quote:
Originally Posted by Nizzarr
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They made the interrupt for PVE mostly. You could get hit 20-30 times and channel spells pretty much all the time. We do not want that back.
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I am talking about the PvP specific bits, such as:
Code:
//Null: PvP channeling mod stuff
channelchance -= (pvp_attacked_count * 5); //Null: Yea, 5%...you heard me
Looking at the code, its seem to be:
- For mobs hitting clients, 2% chance to interrupt per hit, capped at 15 hits = 30% chance max.
- For PvP, it's a 5% chance to interrupt, with no cap.
Also, Pudge re: melee push in pvp, I'd have to check and see if that rule is enabled in the database when I get back. You've got a good point that it might not be.