Thread: Partials in PvP
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Old 10-21-2013, 11:33 AM
Alecta Alecta is offline
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Join Date: Apr 2013
Location: Red '99
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
They made the interrupt for PVE mostly. You could get hit 20-30 times and channel spells pretty much all the time. We do not want that back.
I am talking about the PvP specific bits, such as:
Code:
//Null:  PvP channeling mod stuff
channelchance -= (pvp_attacked_count * 5); //Null:  Yea, 5%...you heard me
Looking at the code, its seem to be:
  • For mobs hitting clients, 2% chance to interrupt per hit, capped at 15 hits = 30% chance max.
  • For PvP, it's a 5% chance to interrupt, with no cap.

Also, Pudge re: melee push in pvp, I'd have to check and see if that rule is enabled in the database when I get back. You've got a good point that it might not be.