Quote:
Originally Posted by Alecta
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Yeah, AC impacts in pvp melee were on my todo list, but I hadnt gotten around to digging into it yet. Would be nice if adding the mitigation bonuses to pvp combat fixed that, but I think there is still work to be done there (and bugs that I introduced to be fixed.)
2handers are on a gimped damage table until Velious, iirc.
I am open to that. At this point push + stuns + interrupts probably don't need an additional bonus per hit.
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They made the interrupt for PVE mostly. You could get hit 20-30 times and channel spells pretty much all the time. We do not want that back.