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Originally Posted by DeadlyApostle
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With the last update I definately notice a difference in melee hits with one handers. It seems when you made defensive and and stonestance work in pvp it also turned on AC for melee hits.
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Yeah, AC impacts in pvp melee were on my todo list, but I hadnt gotten around to digging into it yet. Would be nice if adding the mitigation bonuses to pvp combat fixed that, but I think there is still work to be done there (and bugs that I introduced to be fixed.)
Quote:
Originally Posted by DeadlyApostle
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2handed weapons do not seem to be affected by this and I still do mostly 50 damage hits in pvp.
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2handers are on a gimped damage table until Velious, iirc.
Quote:
Originally Posted by DeadlyApostle
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The channeling issue, however, must be addressed. The previous dev made it so spell are way too easy to interrupt to give melees in classic a fighting chance. Tables are turned now and it should definately go back to classic where you can channel through a single melee who isn't bashing you easily.
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I am open to that. At this point push + stuns + interrupts probably don't need an additional bonus per hit.