Thread: Partials in PvP
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Old 10-20-2013, 11:30 PM
Alecta Alecta is offline
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Join Date: Apr 2013
Location: Red '99
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Quote:
Originally Posted by DeadlyApostle [You must be logged in to view images. Log in or Register.]
With the last update I definately notice a difference in melee hits with one handers. It seems when you made defensive and and stonestance work in pvp it also turned on AC for melee hits.
Yeah, AC impacts in pvp melee were on my todo list, but I hadnt gotten around to digging into it yet. Would be nice if adding the mitigation bonuses to pvp combat fixed that, but I think there is still work to be done there (and bugs that I introduced to be fixed.)

Quote:
Originally Posted by DeadlyApostle [You must be logged in to view images. Log in or Register.]
2handed weapons do not seem to be affected by this and I still do mostly 50 damage hits in pvp.
2handers are on a gimped damage table until Velious, iirc.

Quote:
Originally Posted by DeadlyApostle [You must be logged in to view images. Log in or Register.]
The channeling issue, however, must be addressed. The previous dev made it so spell are way too easy to interrupt to give melees in classic a fighting chance. Tables are turned now and it should definately go back to classic where you can channel through a single melee who isn't bashing you easily.
I am open to that. At this point push + stuns + interrupts probably don't need an additional bonus per hit.