Thread: Partials in PvP
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Old 10-20-2013, 11:23 PM
Alecta Alecta is offline
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Join Date: Apr 2013
Location: Red '99
Posts: 271
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
Trying to understand this graph. What does "pure nukes that would have been outright resisted" mean? Does this mean null modified previous PvP/pve code to make it so no spell was ever resisted, and instead partialed?
Correct. As it is today under Null's system, If a pure nuke would have been resisted, it's damage range is instead scaled down.

Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
Instead of scaling resists with level (which helps twins even more) I think resists should scale with server timeline. Also in general I'm afraid of casters getting too gimped. In general
I agree. One of the goals in this tweaking is to find values that work for red right now, but definitely will consider lower values for classic and higher values for Velious (or 1.5 debuffs in velious, etc). That's the nice thing about having these systems parameterized.

Anyway, am on vacation right now for a week or so, will bump this with some proposed changes when I get back.