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Old 10-20-2013, 05:58 PM
Vermicelli Vermicelli is offline
Sarnak

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Join Date: Jun 2011
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I rolled up a few guineapigs on EQMac, and the Minor Illusion faction adjustments I have recorded are very complicated indeed. I didn't really know how to get started, so I picked some race/deity combinations that were fairly diverse. I rolled a Human/Agnostic (beginning in Qeynos), Highelf/Tunare, Darkelf/Agnostic, and Darkelf/Innoruuk.

Something that further complicates Minor Illusion faction changes is that the game seems to take into account any faction work that you have done. For instance, when I brought the dark elves to Qeynos, I transformed and /conned a gnoll to find that it was indifferent to me. I killed 6 gnoll pups and tried transforming again, and now the pups are Apprehensive to me when I am affected by Minor Illusion. As some of the data in the loose table below suggests, even the faction gained by turning in your newbie note is enough to change how your guildmaster views your Minor Illusion-ed toon; at each of the characters' home guilds, I was taken Amiably, and after transforming, I remained Amiably.

W: Warmly, Am: Amiable, I: Indifferent, Ap: Apprehensive, D: Dubious, T: Threatening, S: Scowling

Race/Deity_________Hum/Ag_w/MI_|_HIE/Tun_w/MI_|_DE/Ag_w/MI_|_DE/In_w/MI
Freeport Militia___________I_____I___|__Ap_____Ap__|___D___ __I___|__D____Ap
Knights of Truth__________I_____I___|__I_______I___|___T_____ I___|__T____D
Arcane Scientists________Am____I___|__I_______I___|___D__ ___I___|__D____D
Freeport Monks__________I______I___|__I_______I___|___S____ _I___|__S____I
Qeynos Guards__________I_____I____|__Ap_____I___|___D____ _I___|__D____D
Temple of Life___________I_____I____|__Ap_____I___|___D_____ I___|__D____D
Order of Three__________Am___Am___|__I______I___|___D_____I ___|__T____D
Qeynos Monks__________I_____Ap___|__Ap____Ap___|__Ap___Ap ___|__D____D
Neriak Guards___________D_____I____|__S_____D___|___I____ __I___|_Am___I
The Dead______________D_____D____|__S_____S___|___D___ __D___|__D___D
The Spurned___________D_____I_____|__Not Avail.__|__Am___Am___|__Am__Am
Neriak Ghouls__________S_____I_____|__Not Avail.__|___W____I____|__W____I
Felwithe Guards_______Ap_____I_____|__Am____I___|___T____I_ ___|__S___D
Keepers of the Art______I_____I_____|__Am____Am__|___S____I____|_ _S___D

It may also be worth noting that the Qeynos Monk guild saw my Human/Agnostic Indifferently before transforming, but that dropped to Apprehensive after Minor Illusion-ing myself, so really, the faction adjustments are completely willy-nilly. The only way I can think of to refine my method is to roll a toon of each and every Enchanter race/deity combination and, while getting cash for the spell scroll, avoid killing any mobs that would give a faction change. Someone please tell me you can think of another way!

All bats, rats, and beetles who normally glower dubiously became Indifferent to all four of my test subjects. Deathfist Pawns changed from scowling to Indifferent. Gnoll pups /conned Indifferent for Minor Illusion until I killed a few, at which point they would become Apprehensive.

In regard to the infravision effect, yes on EQMac, Minor Illusion does grant infravision. It also caused me to grunt like a burly man while taking hits in combat, so I'm afraid that is indeed Classic.
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