The game is kinda fun, but if you play it for any length of time you start to realize that it's so simple that it hurts gameplay. Like how everything is completely centered around creatures, yet it's so easy to kill any creature that you can't actually give them really interesting mechanics that you can base a build on. It rules out the kinds of combo/tech decks that M:TG was famous for and makes everything about weenie, stomp, burn. Everything's just about damage. You can't build your deck around any one mechanic or combination of cards because of how easy it is to get rid of an opponent's creature if you really need to, so all decks are slight variations of "play a lot of creatures and try to overrun your opponent."
This removes a lot of strategy and knowledge from the game and thus amplifies the influence luck has -- when the one and only win condition in the entire game is to outdamage your opponent with creatures, whoever draws more/better creatures (or creature removal) is going to win almost every time, with skill and tactics having only a minor role in each match. Coupled with the lack of tutor cards and other fetch mechanics, the result is a card game that's even more RNG than Magic, a game that has always been troubled by how much the results are affected by luck.
It's good fun for a month but the simplicity and luck factor will prevent it from becoming a top competitive game.
|