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Old 08-12-2010, 05:37 PM
Skope Skope is offline
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Join Date: Apr 2010
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Damage is capped to ~20 until level 20 I believe.

Imo always look for HP gear, not worth switching at later levels. You probably won't really have money to invest in good gear anyways so get stuff that will last or save up for the stuff that will.

Everyone's playstyle is different but when I play a shaman I generally ignore wis completely and go for HP/Sta, maybe AC. The problem is that shamans are really awkward until Kunark, you don't have class defining slow yet, your heals are weak, your 1 mana conversion spell isn't that great, and you only get hp regen from a couple mediocre spells and a rubi bp if you can happen to find one. Also, classic itemization for a shaman isn't too good, it's fairly easy to max out wis but good HP gear is hard to find in a lot of slots. Nearly all the best shaman gear (Bladestopper, BCG, etc) is also fairly unobtainable. Since it may be awhile before we see Kunark, it may actually be beneficial to keep a mix of wis/hp (didn't think I'd ever say that) to help cast 100 single target buffs in a row.

It isn't until Kunark where shamans really come into their own, and then you should completely eschew wis for HP/Sta/AC, due to how awesome tank soloing is as well as Turgurs/Torpor/Canni3.

You may have to experiment a bit but remember that mana regen > mana pool, never sacrifice the former for the latter.

Shield AC > any other slot AC, so this is one slot where high AC will help.

All of the above reasons is why I don't play a shaman on P99, although I've mained one for years on live and it is easily my favorite class. I'm not trying to steer you away from the class, shaman are decent and are as "bare bones" as basically any other class in classic, but the playstyle pre-kunark doesn't really interest me. It's also too bad that we'll never see Luclin or PoP, two expansions where shamans really shine.
I don't think that's the case necessarily, though i suppose it helps having planar gear. I can tank quite comfortably with slow and full rune-etched, but it isn't anywhere as good as it is in kunark due to torpor, fungi, etc.

Generally speaking, shamans don't solo nearly as well as they do in kunark. But keep in mind that one of the main reasons shamans are such good soloers (behind a few classes, if i'm honest) is because of the awesome gear/spells they get in that expansion. Shammy is a very very gear dependent class that requires quite a bit of micromanagement and a lot of plat to maintain. You won't be as good as a necro or enchanter when it comes to adds or splitting rooms, but shammies are incredibly efficient and are probably the best and only class for taking down summoning, slowable mobs with loads of HP.

I recall the consensus regarding wisdom being around 175 as the magical number. Come kunark, you'll want +hp as your main stat, followed by a mix of wis/ac/dex/sta in whichever order you'd like. It wasn't uncommon to see a shammy with 3-4 different sets of gear, for example: If you main-heal then you'd need more wis, if you're tanking then more hp/ac, and a different +charisma set for charming animals.

EDIT: it is 2x weapon damage past lvl 20, factoring in only pure +str (perhaps attack rating, never checked with wolf form) as damage modifier. With a darksea harpoon you will be swinging for 20 dmg per swing until you get upwards of 170/180str where the strength tacks on to the damage cap. Remember, you're a priest class, your damage doesn't come from melee hits but procs, wolfie and DoTs.
Last edited by Skope; 08-12-2010 at 05:43 PM..