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Old 08-12-2010, 05:06 PM
olderj olderj is offline
Kobold

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Join Date: Jun 2010
Posts: 116
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Originally Posted by Xzerion [You must be logged in to view images. Log in or Register.]
So Mischief is my baby. I played here pre-revamp on live, and to this day own the only Mage robe on Xegony [You must be logged in to view images. Log in or Register.].

During original beta on this server last July/August I went through and got rid of every post-nerf spawn there, and added in just about every classic spawn. I scripted just about every quest and hail/response that there was. I abandoned it before it was done because we decided on a release date for the server and started working towards that.

What still needs to be done:

1) Loot-needs to be done completely, not terribly hard here as there were not a ton of drops

2) Need to make the trees in the forest spawn those flower things when you get too close to them

3) Need to make the dispel traps on the bridge above the moat functional

4) Verify all combines in the containers work

5) Aeolwind needs to create the script for the halflings to path into the theatre and take their seat when they spawn (All the paths are created)

6) The entire Bristlebane spawning/depopping needs to be scripted

7) Some pathing needs to be added in the maze, the spawns all look good

8) I need concrete data on the jovial white knight, and the maniacal dark knight as far as spawn conditions go and what they would actually sell. I got alot of conflicting data on these

9) In the main hall the invisible mobs with names are there but the halfings are also up. Need to add a script to make them spawn once the chest is attacked rather than stay up 100% of the time

10) I broke the halflings in the forest pathing around the chest while trying to tweak it, just need to fine tune that up.

11) Need to verify spawn loc's of Slice and Dice in the upsidedown wing.

So in not looking in depth at this in awhile, that is what's left, all the other spawns look great, all the quests work. Pinky's knock knock joke works, the sphinx's do the macanera dance, the npc's who responded to hails, all respond to hails, including Life's deathtouching.

The zone looks great at the moment and anyone who did not get to experience it in the past is in for a treat. Once velious launch is done and well underway we have tossed around the idea of implementing armor quests for each class. Sony never did that before they scrapped it and fucked it all up. That decision likely won't be made until it is decided on where the server will go post velious.

That said, if anyone has any further info to add feel free to PM me. We have a good chunk left to do for Kunark so I will not be getting back to this zone until that's all set. You should all be excited for this though!

Xz
It's this kind of developer enthusiasm that give me confidence that this server will continue to kick ass. You've got me hooked. I can't wait!

~ Huffle