Here is my experience on Project 1999 so far;
I am playing a 22 Monk.
Currently, I have an AC of 450ish unbuffed, my equipment includes cured silk armour, 4 ac / 45hp rings, weapons that are 6/26 or 9/38 (fists are 8/35 at level 22) and I CAN'T solo light blues safely.
I was fighting a light blue con earlier, and it hit me SEVENTEEN straight times. Probably around 8 of those seventeen hits were for max damage. I am a monk with dodge and block, neither of which occurred during the whole fight (and rarely occur ever). This is not right. This is a light blue mob, blue mobs are near certain death at this point while solo.
I soloed a monk (in classic - not kunark, not velious) to 30+ pretty easily. It was possible, albeit slow, to solo a monk to 60 in Kunark. I can't solo AT ALL on Project 1999. Mend is broken, yes - but there is much more then that to this problem.
MOB hit rates are far too high, and the amount of times they hit for their max damage, is also incredibly high.
I also notice that in groups, I get outdamaged by necromancer and mage pets (of same or similar level) by probably 3:1, possibly more. I believe this must be because pets are considered MOBs by the game. I also find that pet regeneration rates are ridiculous, in and out of combat - but that's a different issue.
Please fix these issues, or there will be no melee classes left on this server.
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