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Old 08-11-2010, 11:36 PM
Crover_CT99 Crover_CT99 is offline
Aviak


Join Date: Feb 2010
Posts: 92
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
His big mistake was biting off more than he could chew. He admitted this in not-so-many words. "Let's make an EVEN BIGGER WORLD!!!" OMGdz! But as is painfully evident in the new Freeport...bigger means emptier. Vanguard never found the time to add content / npcs / storyline to the vast majority of the landscape.

Bigger is not always better.
Do you mean in terms of release or to this day? What I've found coming back to VG now is that a majority (not all) of the game is populated and itemized. Some areas are itemized but need a second pass. Some areas need an epic quest or two to draw people to the area. But honestly, my brother and I have been overwhelmed with content so much that we often leave a level range with 1-2 dungeons we never touched (great replay value for other characters).

Part of the problem, which extends to the old ezmode argument, is that a majority of players do not seem to have any desire to try to find those great hidden areas with good content/rewards that just aren't very well known. We constantly have to link soulbound, above-average boss drops we are getting in some pseudo-obscure dungeon to convince people to venture out from the 'urt -> hunter's league -> celestine ward -> swamp armor' treadmill everyone does 1-50 like a religion.

This is a dead horse and I'm preaching to the choir, but I it gets frustrating knowing the popular opinion is that VG lacks content. It really doesn't.