Quote:
Originally Posted by Arclanz
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His big mistake was biting off more than he could chew. He admitted this in not-so-many words. "Let's make an EVEN BIGGER WORLD!!!" OMGdz! But as is painfully evident in the new Freeport...bigger means emptier. Vanguard never found the time to add content / npcs / storyline to the vast majority of the landscape.
Bigger is not always better.
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Do you mean in terms of release or to this day? What I've found coming back to VG now is that a majority (not all) of the game is populated and itemized. Some areas are itemized but need a second pass. Some areas need an epic quest or two to draw people to the area. But honestly, my brother and I have been overwhelmed with content so much that we often leave a level range with 1-2 dungeons we never touched (great replay value for other characters).
Part of the problem, which extends to the old ezmode argument, is that a majority of players do not seem to have any desire to try to find those great hidden areas with good content/rewards that just aren't very well known. We constantly have to link soulbound, above-average boss drops we are getting in some pseudo-obscure dungeon to convince people to venture out from the 'urt -> hunter's league -> celestine ward -> swamp armor' treadmill everyone does 1-50 like a religion.
This is a dead horse and I'm preaching to the choir, but I it gets frustrating knowing the popular opinion is that VG lacks content. It really doesn't.