Quote:
Originally Posted by Loke
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If this "100 faction" thing is on the same scale as like the chardok faction thing where faction hits were like in the thousands - seems like a pretty lame effect. I remember just jumping faction levels for a couple were over 2000 faction hits.
Kind of curious how the faction scale works.
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Very often the way it used to work on Live was that if you were threatening it could bump you to dubious or from dubious and so on.
Benevolence was slightly better in that it could occasionally bump you up by 2 cons instead of one.
As far as being KoS, it was only effective if you just started becoming KoS to a certain faction. So it's nice for being able to do quests you normally shouldn't do because of the faction hit. Then you can use an alliance spell just long enough to do some newbie faction quests to fix said faction.
You can also skip certain faction grinds all together with this spell. In some cases you need to be amiable or ally before you can start the quest even though you start out as indifferent. SolRo quests are a good example. I didn't have to do squat to raise my Solro faction.