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Originally Posted by Rust1d?
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^^ This. Mages only became good when EMU's were introduced. Other than summons, they sucked on live. Pets were terrible and did awful damage. Pathing was also bad and caused more trains than anything.
Mages on EMU's are probably top 3 in classes due to pets being much better.
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Mage pets here are actually worse than they were on live if you ignore the *bug* with pet spells landing. On live they would quad with no weapons, here if they are not wielding anything they only double. In either case the actual damage done per hit is identical. Low 50s per shot to a player. BO3 has the same haste as it always did. On live the 59 air pet with bo3 and velocity would absolutely wreck an int caster or rogue with only jboot speed.
Mages themselves are actually worse here as well because you can't cast multiple bolts. Char is a poor PvP spell compared to scars, but scars is basically useless because of the bolt bug. Pure ganking considered, the ability to use bolt travel time to get 2 spells landing at the same instant on an unaware player on live was pretty nice.
In open zones or zoneline fights they are pretty useful in a group and can probably hold their own solo if pillar is fixed. PvP inside, you can use 58 fire pet and have someone root it in a corner for you so it doesn't get feared. After mala, it will land spells.
Stick with your mage. They offer some real support, are an amazing group PvE class, and are #1 at farming both high pp items and vendor run pp farming. You can make 20k pp in no time as a mage and that is a nice start for gearing an alt later.