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Old 10-09-2013, 01:43 PM
Something'Witty Something'Witty is offline
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Join Date: Mar 2013
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Adjusting resists shouldn't be too complicated. You just raise the threshold for resists as the knowledge of the game has increased. A lower resist threshold wasn't that big of a deal in kunark because few people ran around completely decked in resist gear.

Now we know better.

Reliable threshold for resists on live was 75~ with complete resists not being uncommon and scaling up from there. Reliable threshold for resists on r99 is almost double that at like 150~ with no complete resists and a chance for spells to still hit for full as opposed to being completely resisted (dumb)...

Just move it to the middle at 115 and then add a scaling chance for complete resists as you move towards 255 where 255 save gives around 25-50% chance for complete resist. Still way more reasonable towards casters than classic, but actually rewards those willing to sacrifice everything else for resists.
Out of all the resist tweak suggestions in the thread, this makes the most sense to me. Split the difference and let the community test it out. Same goes for LOS issues.

Oh and I also 100% agree with Syft on the need for insta clicks refreshing spell gems.
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