Quote:
Originally Posted by Alecta
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Non-Classic Mechanics
Soft LOS Check
Null created a system where if you had LOS on a player at the beginning of the detrimental spell and your target went out of LOS at the end of the cast, your spell wouldn't fail if the player was still within 70% of the spells range.
Personally, I feel like this is not a good thing. It reduces the importance of positioning and timing in dungeon pvp and it makes new players cry hax when they get nuked through walls. Thoughts?
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I agree with you here. If a caster starts to go for a huge hitting spell you should be able to line of sight it. It gives melee a clear advantage in very close quarters with nearby LoS but that's really not a bad thing and a caster can re-position themselves in response, or use faster spells, or use other utility like thorns/pets etc. LOS always added more variety and positioning to pvp.