That's how I assumed things would work for necros, Auto.
For necros, it seems like the pull is more finesse and timing compared to a chanter just lulling stuff and hoping he doesn't aggro a whole room (though it IS possible to survive a bad pull as a chanter, it's just really nasty if there are casters that get separated from the melee mobs or if there are HTers).
Then the kill is more of a balancing act if you're using EoT (since he can't tank well against unslowed mobs and won't hold aggro if root is breaking) and more of a crapshoot if you're using charm (since it won't last as long and you can't recover from a break as easily).
Also seems like necros probably need to clear, on average, more mobs out to have a spot to work with than a chanter. I can't count the number of times in south or seb that I kill a named standing 5 feet away from lulled trash mobs that I'm feeling too lazy to kill... and that isn't gonna work for a necro as far as I can figure.
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