If they could do EQ PVP in designated zones with areas that factions must build up (by funneling items and money) fortifications and progress in that would be awesome. The biggest danger though is having lopsided forces and I think WoW was smart when they buffed the lesser side to make the fights more interesting.
I love the idea of having a hold that you helped build up (this has to take a ton of work and time to be worthwhile to us MMO masochists) and then having to defend it. Perhaps if they had designated times two or three times a day when sieges are available.
While I'm not a hardcore PVPer, the outdoor PVP in WotLK was heading a direction that I loved. Now if only I had something invested in protecting my hold or help my faction advance.... such as time creating it.
I also hope they don't just instance everything, the long term camps in EQ are what help build community. Sitting at the same spawn point a few hours grinding exp or trying to get an item forces people to interact with one another in group and in zone via /shout or /occ whereas instances in WoW are so fast-paced that you never really talk with people around you unless it's about the instance.
I love the community aspect of EQ and hope they retain it instead of just making us players hellbent on efficiency 100% of the time in game (i.e. cramming 5 heroics into a 3 hour span, I'd rather go sit at a camp with people and shoot the shit and only go into "gametime" mode when a raid mob pops and I have to race).
So, if they could develop meaningful outdoor PVP, while maintaining the community that camping dungeons create, and continue to push true competition via non-instanced single target raid mobs... I think we'd have a great start given the modern capabilities of game designers.
|