the issue with "rebooting" or remaking everyquest was that it was super hard and extremely anti-user to play. something that doesnt actually appeal to a mass market situation. many gamers are casual players. here are some thoughts that will make it tough do accomplish this project and i can bet that the opinions posted on this forum get read if the people at sony are smart.
-sony is a business and are there to make money. it has been a long time since the verant crew developed a game that they actually wanted to play and had that backing of being fans themselves. not looking at the financial potential and only solely looking at just receiving enough funding to make something they cared about. if the game had a limited budget with passionate people behind it then i could see it being able to recreate the original feel of everquest.
-if it had its own story line then it would probably be better than mimicking its predecessors. Why? because... things like being there for the kill of the sleeper dragon made the game unique. having victory over things that we were meant to be stopped from doing, fighting hard and earning every little bit of what we got. discovering how to earn an epic weapon in kunark expansion. heck the event when they introduced the froglok playable race was fantastic! completely unannounced, completely without expansion being purchased. huge ingame NPC battles that werent there the day before being released on the ingame populace without anyone having to pay another penny to watch and live it. Thats what i call role playing. when the story unfolds as your playing not in a preboxed set where we fork our $40 and then get to watch dragons fight eachother and then go do raids in an instanced zone where no other guilds are competing for access.
the glamor of vallon zek (my 1999 server) and im sure many other servers including blue servers was the ability for a guild to limit others progress through teamwork and dominate the content. yeah it sucked. but man did it make you work harder. Id try to get my corpse for 2, 3, 4 hours cuz a guy would be corpse camping me. on vallon zek the sleeper was triggered just so no one else could get the avatar weapons. it was a spite move so people could retain their prestige and power. same thing happened on many of the blue servers. Yet on the all vs all pvp server where no one should have probably been able to conquer any mob of that stature and difficulty, 3 competing guilds came together to do something and dominate all other servers and earn their prestige. the games about being the best and having earned it. the closest sony has come to mimicking this idea is their server firsts titles :/ token at best to the real accomplishments that we used to earn.
my dare to sony would be make it hardcore. bring it, and lets see what you can do. I want impossible mobs, guilds competing for respawn timers, dying on corpse runs, running across a whole continent to get to where theres no port and the best place to level and dying several times along the way, the feel that you are treading on new ground and that when you reached your goal you earned it and it wasnt a silver platter, to not have access to 1/2 the world if i choose a certain race(not speaking of horde/alliance... something more real where people can cross over if they choose but its almost impossible to do). soapbox is gonna break soon if i keep standing on it lol. as a guy whose played everquest since 1999 when i was only 11 years old... i suffered through it then and now im the age to be the "target market" for most games, id like to see something that is so tough and refining to the playerbase that the "ragequitters" do exactly that and get lost
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