Quote:
Originally Posted by Splorf22
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Well in my opinion threat generation is the achilles heel of the warrior class and anything you can do to improve it will yield large dividends. My sperglord calculator suggests that Sakuragi's epic/shissar combo is 80 hate/sec, while the epic/epic is 67 hate/sec - a huge 20% improvement.
And arguably the difference is even larger because your threat is much more consistent. Spell hate is so much higher than melee hate that the enchanter/shaman/wizard are quite restricted until you manage a proc. With max dexterity and two proccing weapons, there is a 50% chance you'll get a proc within 11 seconds. Without the offhand proc, that becomes 17 seconds. For 90% the numbers are 37 seconds and 56 seconds. Your worst case is a lot worse.
Now to some extent this applies more to XP group/trash mob situations because you can always blow mallets. But Velious will make the mallets a lot less effective again. So anyway, obviously you can survive as a warrior without a proccing offhand. But I think it makes you considerably less effective.
As someone who mains an enchanter I find warriors surprisingly fun. I think I'd like paladins even more, but unfortunately they just aren't viable raid tanks.
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Yea I get what you are saying and I dont disagree with the numbers but for practical purposes I have not experienced it making much of a difference. At 60 if you are doing small group camps (shaman/war duo, cleric war duo, chanter/cleric/war) or some other variant I've never run into agro issues. If you toss a rogue in there that likes to bs before you tag a mob and fails to evade before a proc then yea it can be frustrating. But there usually isnt a rush to kill phs and for named you can just use a mallet charge or a net.
In raids I can agree you will shave off potentially several seconds per trash mob before the assist call which can result in saving a few minutes clear time for the planes. But again on burn targets your securing agro through clickies. And if your dps take a hit or two on trash from jumping the assist call it gives those druid patch healers something to do ).
Min/man best agro agreed. Imo its more of a nice to have then required though.
And like you said in velious things will change when fights become more about sustained threat than burn.