Quote:
Originally Posted by Lucrio40
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I never said it would be a lot of down time for any class. Good Necro's are probably the only class I remember being able to out pace even a good group if they were given the mobs to actually kill. This was another issue for the solo player, A lot of the good zones to kite in only had a limited number of mobs, this would also constitute downtime.
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I don't know about that. I guess it really depends on what level we're talking about, but there are several classes in classic eq that could (in my opinion) easily out-xp groups. I remember full group xp being ridiculously slow. Sitting in Oasis in a full group, chain pulling yellows non-stop for 2 hours, and you've gained 2 yellows (at level 15). I remember being in Highkeep on live and grinding for 3 hours where 1 death sets you back an hour because of how slow the XP is - pulling mobs nonstop until there are none left. Granted, Oasis and Highkeep were my worst classic EQ memories of full group XP (Dreadlands came later... eww).