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Old 10-01-2013, 02:32 AM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
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I like the necromancer class and think they are hugely underrated in groups and duos. You can charm for fantastic dps in most dungeons, although in Sebilis it's a bit more annoying. FD will save you from most wipes, and with a few EEs you can save your group too. You can pull pretty well with snare/fd/cos, or even have someone else tag. You can main heal a group once you hit 44 which is pretty overpowered. You have fantastic mana regeneration, especially if you have the VP staff, and your dots are great in small groups or on the hardest fights, which last the longest. You can heal yourself with taps and have both invis and ivu, the only class to get both other than enchanters.

But then you compare to the enchanter. Clarity/haste alone will improve a group's efficiency by 50%. Resist magic is great as well (especially on Red). Slow and tash are just so important for high-level fights; 50+ mobs do too much damage and have too many hitpoints. There are undead in many zones, but then there are no undead in many zones as well, and with high charisma both charm and lull seem substantially better on an Enchanter. You can heal yourself with Rune and Bedlam. And solo wise, enchanters do much better against summoning mobs with AE mez. And you can get out of tricky spots with the WC cap.

So it feels to me that while both toolboxes are full of interesting toys, the enchanter's somehow fit together better and more frequently.
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Last edited by Splorf22; 10-01-2013 at 02:47 AM..