View Single Post
  #4  
Old 08-09-2010, 01:09 PM
Lucrio40 Lucrio40 is offline
Aviak


Join Date: Jun 2010
Posts: 79
Default

Quote:
Originally Posted by Enderenter [You must be logged in to view images. Log in or Register.]
I actually think XP is a little faster on here than it was on live.

It just seems like less of a grind to me - though I have been solo/duo mostly, and the few full groups I have been in outside of dungeons have seemed like very slow EXP. That's how it was on live too, though.
I personally think that's because solo xp is broken. I have no documentation of this due to Verant keeping how XP worked behind the scenes, but my own personal recollection of Classic Live was that while yes, a strong solo class (a necro or druid) could keep up with a good group for a while, but they would start to lose out when the downtime started to hit. A good group would kill almost constantly, while the solo guy would kill 4-8 or something then have to med up, over time this lead to the good group out pacing the solo guy.

On here, due to mage pets being far stronger than they were on classic (again, that is just my opinion and another thing that happened over time with stealth nerfs and buffs). We see a lot of mages, necro's, and druids soloing exclusively due to it being better than grouping.

To me it seems as though the only people who "remember" soloing being faster than a good group without a lot of hybirds on classic live are those who are currently playing those 3 solo classes listed.

I could be all wrong on all of this, but that's just my opinion.


Another opinion I want to express is that something should be done about this. As part of the idea getting as close to the original feel of classic, then the exp incentive should be with grouping, rather than soloing. Soloing should never be a viable alternative to a good group, in my opinion.
__________________
Quote:
Originally Posted by Waedawen View Post
OK you're a ******.