Quote:
Originally Posted by Splorf22
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I think the itemization of Kunark is all around terrible: - Half the best items in the game (especially prenerf) come from the Sebilis crypt, which is a trivial camp with all the named being single pulls
- HS East is the hardest area in the game except for maybe the myconids in sebilis, and has zip for loot. Even for North and West there is a reasonable case to be made for increasing the loots; HS is way harder than Sebilis
- Chardok is no joke, especially further in, but doesn't drop much
- The JBB and Spear of Fate turned shamans into sick dps classes for some unknown reason
- Meanwhile Wizards don't get any sort of damage clicky outside of VP
- Casters get no Kunark upgrade to Planar armor
- Kunark armor has no stats on anything except the BP/Legs (wtf)
- Warriors don't get any sort of intermediate weapons between the Sarnak Warhammer and VP
For example, if caster armor pieces dropped in HS/Chardok and a few of the crypt items were switched to HS, things would get a lot more balanced item wise.
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Loraen, I have to admit, you have some great ideas towards improving the overall balance of the game, but you do understand that none of these ideas and suggestions will ever be implemented right? They simply aren't classic. Are you actually suggesting them, or throwing them out there as brain food?