Quote:
Originally Posted by Tecmos Deception
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The wiki isn't entirely right though. High-strength characters go over the damage "cap" at 1-9 and at 10-19...
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That's because the cap is actually a cap on weapon base damage (value 1/2 the listed cap value, rather than a hardcap on max damage. Max damage is 2x base + level bonus (for non-Bard melees only) + str-based modifier + weapon-skill-based modifier (and maybe offense-skill-based modifier also, not sure), which explains what you saw as an apparent gradual lifting of the cap.