Yes, its true - lighting is handled much differently in the current client than it was back in the classic ones. However, what you are describing with the lighting in kedge is a totally different animal I believe.
I will look into it and try to fix it, if possible. The problem right now is I don't know if we know the correct data inside the packets to correctly change underwater fog color. However, if Kedge is handled as an indoor/dungeon area, instead of an underwater area, then the fix should be easy. I'll look into it soon.
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