Quote:
Originally Posted by SCB
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Absurd. The things you attribute in this post as "Classic EQ" are a mix of failed intent and hardware limitations.
I've heard of rose-colored glasses, but dude you're wearing full-on goggles.
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You guys are just rationalizing around the issue. Item linking, the number of hotkeys available, night blindness changes, and every other little thing that came later had nothing to do with hardware limitations. Spell book medding had nothing to do with fucking hardware limitations. It's how classic EQ was designed for reasons known only to the original devs. I don't necessarily like all of those things, personally, but like it or not, that's how the original game was designed and what we had to play with. And, yes, those things all contributed to slowing the game down overall. Your interpretation of what was intended or not is meaningless. I'm talking about what was actually there versus what wasn't. Not what anyone thinks should have been there or not.
We got spell sets later, too. And in-game maps. And 12 hotkeys. And a "find" function. And custom chat channels. Or shared bank. Why can't we have all of that too? Hey, while we are at it, why do we have hybrid group exp penalties? They changed that later, too, right? Coin should be weightless and you should be able to die and respawn with your items, too, right? Hey, why don't we get mercs? They changed all of that later, didn't they?
You guys want to have it both ways and then say MY logic is flawed. Laff Out Loud.
Nobody is arguing that there wasn't stupid shit in the original game design. But that's not the issue. To jump up and down insisting that the Trillogy client is somehow inappropriate on a server that will never go beyond those expansions and where the stated goal is to recreate that era while simultaneously insisting that features that came with later clients are, is the very definition of absurd.
Something is either classic or it isn't. Period.