Quote:
Originally Posted by Weekapaug
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It's not silly at all. Classic EQ was designed with all of those little incoveniences in mind. By speeding things up with things like item linking, no night blindness, custom ui's etc you trivialize a time element that the content was designed for. During "classic" here we still had things like maps, spellsets and more hotkeys than we ever had during actual classic. If you don't think those things don't allow players to inhale the content than was ever possible in real classic you are simply in denial.
And advocating for such things is just short of advocating for translocators, returning items on incorrect npc turnins, etc. None of it is classic and all of it, including the nonclassic things that are still present, contributes to the monty haul mentality that persists on the part of many here.
If non classic things that one person finds trivial, like UI conveniences are allowed, then another will want something else. If you can insist on keeping item linking, then someone else can insist on keeping spell sets and in game maps. Or 12 hotkeys. Or custom chat channels. etc etc. And it will never end.
The point of the server is to be classic. Not classic-ish. And that's where the line needs to be drawn.
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Gonna call bullshit on that. As an easy target, your complaint about the speeding up with no night blindness: Halflings get xp bonus, no nightblindness, and better stats for druid/cleric, with the only disadvantage being the horrible background music in Rivervale that even the classic client allowed you to turn off without giving up useful aural feedback.
What you're calling "design" is a semi-random, barely half thought out, don't actually have more than the faintest clue how players will behave, aggregation of goodness and mediocrity and crap that happened to work out okay because some of the good bits fit together very well. That doesn't make the bad good, it doesn't turn piles of steaming dung into steak dinners, it just means that there was enough good to outweigh the bad.