Quote:
Originally Posted by Humwawa
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According to devs, the four "pure" classes - hunters, warlocks, mages, and rogues - should out-damage the hybrid specs in Patchwerk-style raid encounters.
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Wtf is this mumbo-jumbo.
Anyways, with all melee characters, there's this thing called gear progression. Mages have the advantage of not having a gear progression, they get new spells as they level and that's the vast majority of their dps (the other being getting a pet focus item which is easy as hell). When you're leveling up to 50, you usually don't have bone razors and RBBs thrown at your feet, so you have low to mid tier gear progression. Whereas a mage is pretty much always at the top tier of their dps by the simple virtue that they have levels (and thus spells). Replace any other caster with mage obviously, but I'm just saying mage because they're the big dps caster.
Something strange happens at level 50. You no longer get spells through "level progression" which means a mage is going to cap out at the same time they hit raiding. However, a rogue continues to raise their dps until they're #1 in the game. In a fully geared out raid situation, your rogues should be sitting in the top positions, even on P99.
However, if this was truly 1999, those same rogues would be below a lot of other classes. Rogues were horrible in true classic, and they actually perform as they should here, so that might be a source of confusion I guess.