Quote:
Originally Posted by Tetrian
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True that most can do it better, but druids still generally performs at 80-90% of what the specialized class can do - And they can switch the roles depending on situations, and on top of that adds utility.
Basicly, what a druid brings to the group is the solid survivability - he rounds up a group due to that ability to switch around.
Also, keep in mind, kunark isn't that far away, and in most if not all of the kunark dungeons, an evacer becomes a requirement. Which makes druids essential for groups in kunark.
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On the way up, you may. But the difference in healing, DPS, and buffing tells around 40. At 50, it's quite clear. Druids are an
excellent casual class, I just don't think they're the best choice if you plan to be doing a good bit of raiding. That bit of candor may cost me some ports, but it's true.
I didn't play till vel, is an evaccer that necessary? W/ a good puller, even? Guess if you're shallow in a zone you're likely to get trained, I know KC's bad for 'em...