Quote:
Originally Posted by Abacab-insurection
[You must be logged in to view images. Log in or Register.]
None of these changes to be made are bout "balancing" it's just the coding that EQEMU uses that negates actual resist and push back scores. I take it you've actually never played pvp on live? Even more so in a classic sense.
I'm sorry bro but in classic everquest 100MR was all that was required to effectively stop most forms of CC, pushing beyond that was merely just a convenience of availability. This isn't luclin era where you have auto-firing EQ/AM3 rangers or lifecursing/manaburning necros and wizards running around one shotting with no regards to defenses or resists, in a classic sense resists and push back played a much, much larger role
If you fail to understand classic pvp, then don't come to the thread complaining that these are nerfs when in reality the current state of affair for Eqemu in regards to pvp is one giant nerf in favor of casters.
|
I did just fine in PvP as an under geared monk. There were classes I tried to stay away from sometimes, but the point of having it classic is to create the same jousting, 5-10 min solo battles with people that were usually in the game. The long battles were the epic part of EQ. Casters rape in old world/ somewhat in Kunark and then it sort of gets about as a even as it possibly could with Velious. Some classes are just stronger in certain aspects though. My monk could essentially never kill a decently geared SK 1v1 no matter how great the skill, not without a regen/ MR based build. It really depends on how the character is built in gear and EQ PvP took forever because it generally came down to skill.
MR being problematic forces players to actually
use dispells/ debuffs. Nobody debuffed on TZVZ, the spells became futile with the resist curve. Just sayin'