Quote:
Originally Posted by Haynar
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I finally found where the pushback is handled for clients. I have not decrypted how to set the packet yet. But I am getting close. I am not very fast at working with decompilers, but that is where I am at now. Looking through assembly language, tracing how that one part of the packet is handled.
Its only a 32 byte word. How hard could that be to figure out?
Hah. Hard. Let me tell ya. For someone like me who is not a super fast coder.
haynar
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Keep plugging away! I played on TZ and would love a return to pre-Kunark PvP and so would a bunch of other people, I imagine. You are doing the lord's work, sir!