Quote:
Originally Posted by kaev
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Wrong. Non-XP green-cons will flee at low health, regardless of social agro and nearby allies (Goblins in SolA, for example.) So with two goblins agro'd, one green and one light-blue or blue, if you beat down the green first it will flee at low health, if you beat down the xp-giving mob first it will not flee at low health. This behavior has been very consistent during extended sessions pharming HQ Ore in Sol A over the past year.
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You did not read a single fucking word about HOW they are aggrod did you?