Thread: Game Mechanics: mobs fleeing
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Old 09-18-2013, 07:25 AM
Motec Motec is offline
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Join Date: May 2011
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Wrong. Non-XP green-cons will flee at low health, regardless of social agro and nearby allies (Goblins in SolA, for example.) So with two goblins agro'd, one green and one light-blue or blue, if you beat down the green first it will flee at low health, if you beat down the xp-giving mob first it will not flee at low health. This behavior has been very consistent during extended sessions pharming HQ Ore in Sol A over the past year.
You did not read a single fucking word about HOW they are aggrod did you?
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