Thread: Game Mechanics: mobs fleeing
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  #13  
Old 09-17-2013, 09:44 PM
kaev kaev is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
Also note, the mob levels are irrelevent. Only their faction, social status, and current aggro status. VP trash still behaves identical to goblins in misty thicket.
Wrong. Non-XP green-cons will flee at low health, regardless of social agro and nearby allies (Goblins in SolA, for example.) So with two goblins agro'd, one green and one light-blue or blue, if you beat down the green first it will flee at low health, if you beat down the xp-giving mob first it will not flee at low health. This behavior has been very consistent during extended sessions pharming HQ Ore in Sol A over the past year.
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