Quote:
Originally Posted by HippoNipple
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^^
Agreed, another reason why its dumb to try to make changes so every char is equal in a 1 on 1. Obviously some classes will be better at soloing. Maybe a warrior shouldn't be able to interrupt wizards so easy and have roots nerfed, especially with the weapon proc rate being as it is.
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None of these changes to be made are bout "balancing" it's just the coding that EQEMU uses that negates actual resist and push back scores. I take it you've actually never played pvp on live? Even more so in a classic sense.
I'm sorry bro but in classic everquest 100MR was all that was required to effectively stop most forms of CC, pushing beyond that was merely just a convenience of availability. This isn't luclin era where you have auto-firing EQ/AM3 rangers or lifecursing/manaburning necros and wizards running around one shotting with no regards to defenses or resists, in a classic sense resists and push back played a much, much larger role
If you fail to understand classic pvp, then don't come to the thread complaining that these are nerfs when in reality the current state of affair for Eqemu in regards to pvp is one giant nerf in favor of casters.