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My belief (after discussion with Kringe in team speak) is that every single landed hit from a weapon, in addition to the damage it did, had a base amount of hate for a scored hit.
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Swings are as much hate as misses. It doesn't matter if you miss, get parried, hit for full, hit for the lowest DI, crit, etc. It's all the same hate.
I don't want to derail this thread, but procs that stun and debuff should not be capped in this era. That means the hate given by these effects 'should' be a function of the NPC's HP rather than the 400 hate cap on non-casted stuns.
I'm not sure if stun and debuff procs are modifier based on the HP of mobs over here, but if the server is using flat values for these spells, it would explain why melee hate seems relatively weak compared to procs in an exp setting. In a raid setting, procs should be WAY more aggro than melee hate.
I'm too tired to dig it up, but I posted a link a while back showing what casted stuns did threat wise relative to mob HP.