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Planar Protector
Join Date: Jan 2011
Posts: 5,290
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Quote:
Originally Posted by nilbog
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Pending update,
Venril Sathir is a warrior class.
Further work needs to be done for kick/bash/riposte procs.
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Done.
http://www.project1999.org/forums/sh...8&postcount=25
Quote:
http://thedruidsgrove.org/archive/eq/t-5378.html
From 2003, discussing differences between VS and VSR, one poster said he had a frontal cone AE which is why people need to be behind him. This person responded saying it was from ripos:
Quote:
The reason you saw him lifetap multiple people, is because with several people beating on him from the front, he riposted - and then proc'd on the riposte.
His lifetap is *not* an AE. Of any size.
-Kryq
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This raises another issue: does VS here have a chance to proc on a successful ripos?
http://www.eqclerics.org/forums/show...nril+sathir%22
2000 post describing the encounter after trying to group in the pit:
Quote:
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He hits full for 330, has a lifedrain thats procable when he attacks.. it does somewhere in 1500-2k people were sayin.
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Nothing about an AE
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http://www.project1999.org/forums/sh...6&postcount=42
Quote:
After 10 seconds or so, or when the warrior is convinced he has solid agro, he will call in the rest of the melee. They will all set up shop behind VS. You cannot be riposted when you are behind an NPC. If you get riposted, you can be procced on. If you are procced on, you have just healed VS for 1500hp and hurt your raids chances of success. Part of your job as raid leader will be to stand away from the fight and yell and curse at anyone who steps even close to the front of VS. This is why pets are bad- they WILL get in front of VS, despite whatever their owners plead to you with; they WILL get riposted, and hence they will be nothing but clerics to VS. No pets. (Note: I prefer limiting the raid to 24 people, just because when you get too many melees, they invariably edge closer to VS's front, because melees are stupid and don't understand that not hitting VS at all is better than hitting him, getting riposted, and healing VS for 1500hp. That call is up to you, but I strongly recommend limiting your raid size.)
I usually told a little white lie here and told the raid that VS had an AE breath lifetap that hit players in front of him; thus, if they were in front of him, they could heal VS just by being there. It worked amazingly well.
Now, since all of your melee are BEHIND Venril Sathir and NOT GETTING AGRO (stresses importance), they will be slightly pushing Venril Sathir. It is the MA's job to work VS around in an oval around the room as VS gets pushed.
The only magic that will land on VS is lure based magic. Hence, he's unslowable, unstunnable, unsnareable, unrootable, you get the idea. Use a magic based lure, it seemed to work best for me. Don't get agro. Even at the end, if you get too excited and try to burn him down, you can still screw up the entire fight by pulling agro off of VS. If he ping pongs, the raid is dead. I've seen many a VS at a sliver of life pop back to full health because someone blew their load early. Don't be that person. Just for that reason, I like to set up right near VS- if for some reason I do pull agro, which I shouldn't be lest I want to look like a total dumbass, I won't pingpong VS and he'll only get 1500 out of me before I die.
Fucking Up
So you followed everything above to the letter, and you still died. It will happen. Small screwups turn the tide of a VS fight, but here's some advice on how you can mitigate how bad a failure is.
If your MA bites it during the fight, EVAC. Don't ask questions, don't try to set up a SA, just do it. Before you can get rune going on an SA and have him get solid agro, VS will have healed himself to full life. So since you're starting over again anyways, it's best to only have to rez a couple people rather than an entire raid. Evac to the front of the zone and run back. Rez your dead, buff them, let them med up (if need be), and engage again. If you're good, you can engage VS again before his guards respawn. You don't NEED to have your MA's auto-riposte/block/parry disc up- that's merely helpful in the agro gaining process, but by no means is it necessary. If it hasn't popped yet but everything else is ready to go, go to it. Just start small heals a little bit earlier.
Review
The important points to drive home to your raid:
-Agro is critical. If you fuck it up, your raid will fail. If you can control it, you will eventually succeed.
-Positioning. If you're in front of VS, you're his cleric. If you're behind him, he can't riposte you.
-Agro is critical.
-Healing and Runes. Short, small heals only; no complete healing. Use Rune V, and no rune rotation unless both your enchanters are the same level.
-Did I mention that agro is critical?
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Treats had some interesting quotes regarding innate procs:
http://www.project1999.org/forums/sh...0&postcount=51
Quote:
Originally Posted by Aeolwind
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Few things in here I want to touch on.
Flurry/Rampage didn't bypass weapon shield. We used rangers to position both AOW and Derakor.
VS proc rate should be very high. He was immune to magic & disease iirc, which locked out all slows. Later on when the 'slowable' flag was added, I believe he became non-magic immune & you could cripple/dot him, but not until then.
I remember VS having a pretty high riposte rate, to the point where most classes dropped if they were in range of riposte.
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