Annul was always 2 buffs, always unresistable on players, and always the top 2 buffs.
Nullify and cancel had that "find the first buff I'm strong enough to remove" and used remaining buff counters to decide which was removed.
I'm not 100% on all the enchanter stuff on a per spell basis, but the above statements, I am.
Attn to new PvP dev: this has great PvE implication as well. A true 2 birds with one stone thread. Classic dispel mechanics make me happy.
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