Thread: Miscellaneous: Kedge is too bright
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Old 08-06-2010, 05:28 AM
dali_lb dali_lb is offline
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To mmiles8:

I could be wrong, but the fact that there isn't any pathing file for Kedge making mobs agro thru walls, shouldn't have anything to do with the graphics, like walls and mobs.
Mobs normally don't emit light, unless they are set to wield some special equipment with a lightsource.
Tho, EQ engine has always been a bit aparte, graphics wise, so I don't say that lights from eg torches or other light sources can't "slip" thru a wall, but I can't believe it has anything to do with recent pathing issues.

And theoretically, you use the exact same zonefiles with the game client on p99 today as you did a month ago, or as on live server.

I'm not into details about EQemu coding, but if i understand it right, info about how you see the graphics of the game including lighting and shadows is, the client reads the zone files and the ini files for lighting and shadows, wich is purely saved locally on the client pc, and these files are very rarely modified, unless you need to disable eg rewamped zones like nek.

This is 99.95 % sure an issue with your Windows/graphics settings + EQ graphics settings