Quote:
Originally Posted by Bantam 1
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Yeah, but you're leaving out what the real accusation is.
I'm not sitting here thinking its the biggest issue ever, but its a rules arguement (which again is part of raiding).
Guild 1 - has lots of extra accounts to hop about quickly (even quicker with ip exemption is the point).
Guild 2 - Probably has only some of that capability and is rules lawyering to take away that perceived advantage (or some of it).
PS - nice screenie - yep so it saves only 1 loading screen assuming same account.
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I was simply commenting on what was in this thread: somebody changing from one account to another with a single client. Not sure why all this talk of extra clients. Also, if you read the read the read of the thread, you'd realize that you can't even /q and then try to log back into the same account, you're blocked out for 30 second so there is actually a loss of time if you don't /camp when changing characters on the same account. Do your homework!
I still fail to see a stark advantage. At least 50 if not 70% of the raid for probably isn't online at the time of pop for most of the kills. The instances of this being a game changer for any raid mob assuming nobody is using two clients are probably too few to count. Probably even with two clients.