What you posted here is pretty much exactly how I remember melee aggro working in classic. Slow weapons definitely generated less threat than fast ones, even if the damage dealt was equal.
Another non-classic melee bug here: on live, if you were sitting down, an entire round of melee attacks would hit for max damage. On p1999, it hits as if you were standing.
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[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
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